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MonstersHumanoid

Kovintus Geomancer

A wandering primal spellcaster is bound so deeply to the land that death simply returns their body to stone, water, tree, or cloud.

commonHumanoidKovintus

A kovintus geomancer is a wandering primal spellcaster bound so deeply to the land that, in death, it simply rejoins it — dissolving back into stone, water, tree, or cloud.

Nature's Rebirth (primal, transmutation) When slain, a kovintus immediately and permanently transforms into a part of the natural environment: a stone outcropping in a rocky area, a rivulet near a body of water, a young tree in a forest, or a low-lying cloud atop a high mountain. This ability has the trait appropriate to the environment (such as air, earth, plant, or water). This piece of the environment looks ordinary to most, but other kovintus can easily identify this as their kin. A kovintus slain far from any appropriate terrain transforms into a feature matching the terrain where they were born.

Level 3

Perception +11 · Senses low-light vision · Languages Common, Kovintal, Sylvan · Skills Athletics +8, Nature +11, Survival +9

STRDEXCONINTWISCHA
+3+3+1+0+4-1
ACFortRefWill
18+8+8+11

HP 40 · Resistances air 5, earth 5, plant 5, water 5

Speed 25 feet

Actions

  • Melee Mace [Single Action] +12 (Shove), Damage 1d6+6 bludgeoning
  • Ranged Sling [Single Action] +12 (range 50 ft, Propulsive, reload 1), Damage 1d6+4 bludgeoning