Green Man
A forest given divine will slowly transforms living creatures nearby, plants excepted, into rooted greenery with just its presence.
Green men are ancient, enigmatic lesser deities of the primeval forests, living embodiments of nature and plantkind. When a forest or other woodland terrain generates enough nature spirits, beings with the same sort of vital essence that embodies leshies or answers the call of a commune, they naturally coalesce together and apotheosize into a green man.
In play
Green Caress (aura, incapacitation, plant, primal) 60 feet. Living creatures in the area other than plants slowly transform into non-creature plants. The green man can exclude creatures from this effect, but they must be aware of a creature's presence and location to do so.
Level 24
Perception +42 · Senses darkvision, plantsense 60 feet · Languages Arboreal, Fey, Wildsong; green tongue · Skills Acrobatics +39, Athletics +40, Deception +40, Diplomacy +40, Intimidation +40, Nature +48, Stealth +41, Survival +44
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +12 | +9 | +11 | +7 | +10 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 51 | +43 | +39 | +42 |
HP 525 · Resistances bludgeoning 20, piercing 20 · Weaknesses axes 20, fire 20
Speed 40 feet, climb 40 feet
Actions
- Melee Vine [Single Action] +46 (reach 30 ft, deadly 3d12, versatile P), Damage 4d10+27 bludgeoning plus
- Ranged Thorn [Single Action] +43 (range 120 ft, fatal d12, reload 0), Damage 4d8+27 piercing