Fortune Archdragon
A dragon that feeds on magic itself grows stronger from every spell disrupted nearby, and tries to devour any spell it resists.
The fortune archdragon feeds on magic itself, drinking down spells the way lesser beasts drink blood. Sorcerers learn too late that hurling power at this dragon only makes it stronger.
The dragon has +2 status to all saves vs. arcane.
In play
Aura of Disruption (arcane, aura) 120 feet. The dragon radiates disruptive energies that allow them to feed on magic. When a spell is counteracted or disrupted within the aura, the dragon regains one expended spontaneous spell slot and gains 45 temporary Hit Points that last for 1 minute.
Capture Spell [Reaction] (arcane) Trigger The dragon succeeds or critically succeeds at a saving throw against a spell; Effect The dragon attempts to capture a portion of the spell's magic to feed themself. They attempt to counteract the spell (counteract rank 10, counteract modifier +42).
Level 23
Perception +35 · Senses darkvision, scent (imprecise) 60 feet · Languages Common, Draconic, Dwarven, Petran · Skills Accounting Lore +43, Acrobatics +42, Arcana +43, Athletics +39, Crafting +43, Diplomacy +37, Mercantile Lore +43, Thievery +42
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +9 | +8 | +11 | +7 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 49 | +36 | +39 | +37 |
HP 400 · Immunities drained, paralyzed, sleep
Speed 90 feet, fly 200 feet
Actions
- Melee Jaws [Single Action] +40 (reach 20 ft, Magical), Damage 4d10+19 piercing plus 1d6 force
- Melee Claw [Single Action] +40 (reach 15 ft, Agile, magical), Damage 4d6+19 piercing plus 1d6 force
- Melee Tail [Single Action] +38 (reach 25 ft, Magical), Damage 4d10+19 bludgeoning plus 1d6 force