Sage Archdragon
A wyrm of pure intellect that hoards knowledge the way other dragons hoard gold, warping the reliability of any spell cast nearby.
The sage archdragon is a wyrm of pure intellect, its scales humming with overlapping fields of arcane thought that bend reality around its musings. It hoards knowledge the way other dragons hoard gold, and its presence warps the very act of spellcasting.
It gains a +2 status bonus to all saves vs. spells.
In play
Eldritch Interference (aura, occult) 90 feet, DC 44. Overlapping fields near the dragon make spellcasting unpredictable. A creature that enters or begins its turn in the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this dragon's eldritch interference for 1 minute.
- Critical Success For 1 round, when the creature Casts a Spell that either deals damage or restores Hit Points, they gain a status bonus to the spell's damage or healing equal to the spell's rank.
- Success The creature is unaffected.
- Failure For 1 round, when the creature Casts a Spell that either deals damage or restores
Level 21
Perception +38 · Senses _darkvision_, _detect magic_ · Languages Common, Draconic · Skills Acrobatics +34, Arcana +40, Intimidation +36, Nature +36, Occultism +40, Religion +36, Scribing Lore +38
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +11 | +7 | +5 | +10 | +6 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 46 | +32 | +36 | +38 |
HP 390 · Immunities paralyzed, sleep
Speed 25 feet, fly 120 feet
Actions
- Melee Jaws [Single Action] +39 (reach 15 ft, Magical), Damage 4d10+21 piercing
- Melee Claw [Single Action] +39 (reach 10 ft, Agile, magical), Damage 4d8+21 slashing
- Melee Tail [Single Action] +37 (reach 20 ft, Magical), Damage 4d12+21 bludgeoning
- Ranged Thoughtbarb [Single Action] +37 (range 90 ft, Magical, mental), Damage 4d6+11 mental