Grim Reaper
A legendary hunter of the long-overdue dead, its presence alone souring the luck of every living creature nearby.
The Grim Reaper is the unflinching personification of death. Silent as the grave and inexorable as time itself, this legendary being hunts down creatures that have evaded death for too long.
It has +1 status to all saves vs. magic, along with death's grace and void healing.
In play
Aura of Misfortune (aura, divine, misfortune) 20 feet. Living creatures in the aura must roll twice on all d20 rolls and use the lower result.
Death's Grace The Grim Reaper can choose whether or not it counts as undead for effects that affect undead differently.
Level 21
Perception +41 · Senses darkvision, see the unseen, status sight, _truesight_ · Languages Common, Necril · Skills Acrobatics +43, Athletics +38, Deception +40, Intimidation +43, Religion +39, Society +36, Stealth +43
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +10 | +8 | +5 | +7 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 47 | +37 | +41 | +38 |
HP 320 · Immunities bleed, death effects, disease, paralyzed, poison, unconscious · Resistances all damage 15
Speed 50 feet, fly 75 feet
Actions
- Melee Keen scythe [Single Action] +40 (reach 10 ft, Agile, deadly 3d10, Magical, Trip), Damage 4d10+23 slashing