Coral Archdragon
A living reef given serpentine motion, its glittering coral shimmering with a beauty that turns blinding the moment it decides to fight.
The coral archdragon is a living reef in motion — a primal serpent crusted with vivid, glittering coral whose colors swim and shift like sunlight through shallow water. The display is beautiful right up until it blinds you.
A coral archdragon has +2 status to all saves vs. primal.
In play
Kaleidoscopic Display (aura, visual) 90 feet. The coral formations covering the dragon's body shimmer with vivid colors, overwhelming the senses. Any creature entering or beginning its turn in the aura must attempt a DC 42 Will save. Regardless of outcome, the creature is temporarily immune to the dragon's Kaleidoscopic Display for 1 minute.
- Critical Success The creature is unaffected.
- Success The creature is dazzled for 1 round.
- Failure The creature is blinded for 1 round.
- Critical Failure The creature is blinded for 1 round and dazzled for 1 minute.
Reef Bond Every coral dragon is mystically bound to a single living coral ree
Level 21
Perception +38 · Senses darkvision, wavesense (imprecise) 60 feet · Languages Common, Draconic, Thalassic · Skills Acrobatics +34, Athletics +36, Diplomacy +40, Intimidation +40, Nature +36, Society +32, Stealth +36, Survival +38
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +6 | +7 | +6 | +6 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 45 | +38 | +33 | +34 |
HP 400 · Immunities dazzled, paralyzed, sleep
Speed 60 feet, fly 80 feet, swim 140 feet
Actions
- Melee Jaws [Single Action] +40 (reach 20 ft, Magical), Damage 4d12+18 piercing plus
- Melee Claw [Single Action] +40 (reach 15 ft, Agile, magical), Damage 4d8+18 slashing
- Melee Tail [Single Action] +38 (reach 25 ft, Magical), Damage 4d10+18 bludgeoning plus