Fetch Behemoth
A colossus of living stone from the First World, striding through open air and hurling boulders as easily as a child throws pebbles.
A colossus of living stone that strides through the air as easily as across the earth, the fetch behemoth is a primal engine of destruction summoned from the First World. It hurls boulders like a child throws pebbles and the ground itself answers its rage.
In play
The fetch behemoth has regeneration 45 (deactivated by fire or negative) and a +1 status bonus to all saves vs. magic.
Catch Rock [Reaction]
Throw Rock [Single Action]
Primal Innate Spells DC 42
- 7th Plane Shift (to or from the First World only)
- 8th Earthquake
- 9th Disjunction
- 10th Cataclysm
- Constant (9th) Air Walk, Tongues
Level 20
Perception +36 · Senses darkvision · Languages Common, Sylvan; _tongues_ · Skills Acrobatics +36, Athletics +39, Deception +39, Intimidation +39, Nature +32, Society +30, Stealth +36
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +6 | +9 | +2 | +8 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 44 | +37 | +32 | +34 |
HP 460 · Weaknesses cold iron 20, negative 20
Speed 35 feet, air walk
Actions
- Melee Fist [Single Action] +38 (reach 10 ft), Damage 4d6+18 bludgeoning plus 4d6 mental
- Ranged Rock [Single Action] +38 (range 120 ft, Brutal), Damage 4d4+18 bludgeoning