Conspirator Archdragon
A dragon that rules through whispers and stolen faces rather than flame, erasing itself from the memory of everyone it manipulates.
A dragon that rules through whispers rather than fire, the conspirator archdragon weaves itself into the politics of mortal courts, manipulating from behind a hundred stolen faces. Those who cross it rarely even remember it was there.
In play
The conspirator archdragon has a +2 status bonus to all saves vs. occult magic.
Forgetfulness Aura (aura, mental, occult) 120 feet. Each creature that ends its turn in the aura must attempt a DC 42 Will save. On a failure, the creature's memory of the dragon, including any disguise the dragon used, fades away 1 minute after the creature leaves the aura. The memories are filled in with false memories to explain details, such as attributing the dragon's Smoke Breath to a nearby fire or any collateral damage in a settlement to past battles. On a success, the creature becomes immune to the aura for 24 hours.
Level 20
Perception +36 · Senses (38 to Sense Motive) darkvision, scent (imprecise) 60 feet · Languages Aklo, Common, Draconic, Shadowtongue, Sussuran, Tien · Skills Acrobatics +36, Athletics +36, Deception +41, Diplomacy +39, Intimidation +39, Lore +37, Occultism +37, Performance +35, Society +37, Stealth +35
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +6 | +8 | +7 | +8 | +11 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 44 | +32 | +34 | +36 |
HP 450 · Immunities controlled, paralyzed, sleep
Speed 60 feet, climb 60 feet, fly 220 feet
Actions
- Melee Jaws [Single Action] +38 (reach 15 ft, Magical), Damage 4d8+18 piercing
- Melee Claw [Single Action] +38 (reach 10 ft, Agile, magical), Damage 4d6+18 slashing
- Melee Tail [Single Action] +36 (reach 20 ft, Magical), Damage 4d10+18 bludgeoning
- Ranged Mental blast [Single Action] +38 (range 100 ft, Mental), Damage 6d6+10 mental