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Wild Hunt Scout
AC 42
rareFeyWild-Hunt
Lvl 18FeyRareWild Hunt
- AC
- 42
- HP
- 380
- Perc
- +34
- Fort
- +28
- Ref
- +30
- Will
- +34
- STR
- +9
- DEX
- +6
- CON
- +6
- INT
- +5
- WIS
- +8
- CHA
- +6
Speed40 ft
Actions
- crystal scimitar +35 3d6+17 slashing
- emerald beam +34 40 ft
- AC
- 42
- HP
- 380
- STR
- +9
- DEX
- +6
- CON
- +6
- INT
- +5
- WIS
- +8
- CHA
- +6
AC 42
Fort +28
Ref +30
Will +34
HP 380
Instinctive Cooperation The wild hunt scout automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.
Wild Gaze (aura, enchantment, fear, incapacitation, mental, primal, visual) 30 feet. Those who meet the gaze of a wild hunt scout come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a DC 37 Will save to resist becoming slowed 1 (slowed 2 on a critical failure). The wild hunt scout can deactivate or activate this aura by using a single action, which has the concentrate trait.
Speed 40 feet