Wild Hunt Scout
A crystalline herald rides ahead of the fey hunt's cavalcade, its ancient gaze alone leaving even bold warriors pinned and hesitant.
The wild hunt scout rides ahead of the fey hunt's legendary cavalcade, a crystalline herald whose very gaze carries the weight of an ancient, terrible legacy. Where the scout passes, even bold warriors falter, pinned by the dread of being prey to something far older than themselves.
In play
Instinctive Cooperation The wild hunt scout automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.
Wild Gaze (aura, enchantment, fear, incapacitation, mental, primal, visual) 30 feet. Those who meet the gaze of a wild hunt scout come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a DC 37 Will save to resist becoming slowed 1 (slowed 2 on a critical failure). The wild hunt scout can deactivate or activate this aura by using a single action, which has the concentrate trait.
Level 18
Perception +34 · Senses greater darkvision, greensight, scent (imprecise) 30 feet · Languages Aklo, Common, Sylvan; _speak with animals_, _speak with plants_ · Skills Acrobatics +32, Athletics +33, Deception +32, Intimidation +32, Nature +29, Stealth +37, Survival +34
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +6 | +6 | +5 | +8 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +28 | +30 | +34 |
HP 380 · Weaknesses cold iron 15
Speed 40 feet
Actions
- Melee Crystal scimitar [Single Action] +35 (Forceful, Sweep), Damage 3d6+17 slashing plus 2d6 force
- Ranged Emerald beam [Single Action] +34 (range 40 ft)