Saurian Worldwatcher
A towering reptilian sentinel guarding places older than any nation, snapping its jaws shut on the weapon or limb of anyone who misses it.
A saurian worldwatcher is a towering reptilian sentinel, bred or evolved to stand guard over places older than any nation. It wields a polearm with uncanny discipline, and its raptor jaws snap shut on any weapon foolish enough to miss it, snapping limbs and blades alike.
In play
Raptor Jaw Disarm [Reaction] Frequency once per round; Trigger A creature makes a melee Strike against the worldwatcher but misses; Effect The worldwatcher breaks the triggering creature's limb or weapon. If the triggering Strike was an unarmed attack, the triggering creature takes 6d6 bludgeoning damage and becomes clumsy 1 until the limb is reset (an Interact action with the manipulate trait). If the triggering Strike was a weapon Strike, the weapon takes 6d6 bludgeoning damage.
Level 18
Perception +34 · Senses darkvision · Languages Common, Ignan, Sylvan; _speak with animals_ · Skills Acrobatics +35, Athletics +33, Diplomacy +32, Intimidation +32, Nature +34, Stealth +35, Survival +34
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +9 | +6 | +5 | +8 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 43 | +30 | +33 | +32 |
HP 330 · Resistances fire 15
Speed 40 feet
Actions
- Melee Naginata [Single Action] +35 (reach 20 ft, deadly d8, Magical, versatile P), Damage 3d8+19 slashing
- Melee Jaws [Single Action] +33 (reach 15 ft, deadly d12, Magical), Damage 3d10+17 piercing
- Melee Fist [Single Action] +35 (reach 10 ft, Agile, Finesse, Magical), Damage 4d10+19 bludgeoning
- Melee Tail [Single Action] +35 (reach 10 ft, Agile, Finesse, Magical, Trip), Damage 3d6+19 bludgeoning
- Ranged Javelin [Single Action] +35 (thrown 30 feet), Damage 1d6+19 piercing