Rime Archdragon
A glacier given will and wing, this ancient cold drake chills the air around it until even brave hunters grow slow and shivering.
A rime archdragon is a glacier given will and wing — an ancient cold drake whose breath frosts the air around it and whose lair is a cathedral of black ice. The temperature plummets wherever it goes, leaving even the bravest hunters shivering and slow before the killing begins.
It has a +2 status bonus to all saves vs. primal.
In play
Radiate Cold (aura, cold, primal) 20 feet. The adult rime dragon's presence lowers the temperature around them. A creature who enters or begins their turn in the aura must attempt a DC 37 Fortitude save.
- Critical Success The creature is unaffected.
- Success The creature begins to shiver as the biting cold affects it. It takes a –5-foot status penalty to its Speeds until the end of its next turn.
- Failure The creature's body temperature begins to drop. It takes a –10-foot status penalty to their Speeds and is enfeebled 1 until the end of its next turn.
- Critical Failure Ice begins to form on the creature.
Level 18
Perception +34 · Senses darkvision, scent (imprecise) 120 feet, snow vision · Languages Aklo, Common, Draconic, Jotun, Thalassic · Skills Architecture Lore +35, Arctic Lore +35, Athletics +38, Nature +35, Occultism +33, Stealth +34
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +4 | +9 | +6 | +7 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +34 | +28 | +30 |
HP 375 · Immunities cold, paralyzed, sleep · Weaknesses fire 20
Speed 60 feet, fly 120 feet, swim 40 feet
Actions
- Melee Jaws [Single Action] +35 (reach 15 ft, Cold, magical), Damage 5d12+8 piercing plus 1d6 cold and
- Melee Claw [Single Action] +35 (reach 10 ft, Agile, cold, magical), Damage 6d8+8 slashing plus 1d6 cold
- Melee Tail [Single Action] +33 (reach 20 ft, Magical, cold), Damage 5d10+8 bludgeoning plus 1d6 cold