Ancient Green Dragon
A forest manipulator who would rather ensnare prey in lies than fight, leaving a lingering poison haze for those who force the issue.
Cruel, cunning, and insatiably greedy, green dragons lair deep within ancient forests and bend the wilds to their will. An ancient green is a master manipulator who would rather ensnare prey in webs of deceit than fight, though its venomous breath leaves a lingering miasma for any who force the issue.
In play
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 37
Miasma (aura, poison); 20 feet. After the dragon uses its Breath Weapon, a cloud of poison gas continues to emanate from its body for 1 round. Any creature that ends its turn in the miasma takes 4d6 poison damage (DC 37 basic Fortitude save). Any creature in the miasma is concealed and treats other creatures as concealed. The dragon can see through this concealment.
Twisting Tail [Reaction] Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using.
Level 17
Perception +30 · Senses darkvision, scent (imprecise) 60 feet · Languages Abyssal, Common, Draconic, Elven, Jotun, Sylvan · Skills Acrobatics +25, Arcana +32, Athletics +30, Deception +27, Diplomacy +31, Intimidation +31, Nature +28, Occultism +34, Society +31, Stealth +29
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +4 | +5 | +6 | +5 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 41 | +30 | +29 | +32 |
HP 315 · Immunities paralyzed, poison, sleep
Speed 50 feet, fly 200 feet, swim 50 feet; trackless step, woodland stride
Actions
- Melee Jaws [Single Action] +33 (reach 20 ft, Magical, Poison), Damage 3d12+15 piercing plus 4d4 poison
- Melee Claw [Single Action] +33 (reach 15 ft, Agile, Magical), Damage 3d10+15 slashing
- Melee Tail [Single Action] +31 (reach 25 ft, Magical), Damage 3d10+13 bludgeoning
- Melee Horn [Single Action] +31 (reach 20 ft, Magical), Damage 2d10+13 piercing