Showing0entries
Sorted A-Z
Monsters

Thousand Thieves

Good help is hard to find. For a master thief unable to find competent accomplices, sometimes the only way to execute the perfect heist involves becoming an…

uncommonAberrationSwarm
Lvl 16AberrationSwarmUncommon
AC
40
HP
220
Perc
+29
Fort
+25
Ref
+31
Will
+27
STR
+4
DEX
+8
CON
+7
INT
+6
WIS
+5
CHA
+4
Speed35 ft, climb 30 ft
Actions
  • dagger +32 3d4+10 piercing
  • fist +32 1d4+10 bludgeoning
  • dagger +32 3d4+10 piercing
  • vermin dart +30 3d8+10 piercing 40 ft
AC
40
HP
220
STR
+4
DEX
+8
CON
+7
INT
+6
WIS
+5
CHA
+4

Good help is hard to find. For a master thief unable to find competent accomplices, sometimes the only way to execute the perfect heist involves becoming an entire guild of tiny creatures.

AC 40 all-around vision

Fort +25

Ref +31

Will +27

HP 220

Immunities

precision, swarm mind

Discorporate When the thousand thieves is reduced to 0 HP, their constituent creatures collapse, scattering on the ground under their space and each adjacent square.