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Thousand Thieves
Good help is hard to find. For a master thief unable to find competent accomplices, sometimes the only way to execute the perfect heist involves becoming an…
uncommonAberrationSwarm
Lvl 16AberrationSwarmUncommon
- AC
- 40
- HP
- 220
- Perc
- +29
- Fort
- +25
- Ref
- +31
- Will
- +27
- STR
- +4
- DEX
- +8
- CON
- +7
- INT
- +6
- WIS
- +5
- CHA
- +4
Speed35 ft, climb 30 ft
Actions
- dagger +32 3d4+10 piercing
- fist +32 1d4+10 bludgeoning
- dagger +32 3d4+10 piercing
- vermin dart +30 3d8+10 piercing 40 ft
- AC
- 40
- HP
- 220
- STR
- +4
- DEX
- +8
- CON
- +7
- INT
- +6
- WIS
- +5
- CHA
- +4
Good help is hard to find. For a master thief unable to find competent accomplices, sometimes the only way to execute the perfect heist involves becoming an entire guild of tiny creatures.
AC 40 all-around vision
Fort +25
Ref +31
Will +27
HP 220
Immunities
precision, swarm mind
Discorporate When the thousand thieves is reduced to 0 HP, their constituent creatures collapse, scattering on the ground under their space and each adjacent square.