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Ancient Crystal Dragon
Two reactions a turn and an aura that keeps stacking dazzle into stun make this dragon brutally hard to simply outlast in melee.
rareDragonEarthElemental
The ancient crystal dragon is a living prism, its faceted hide throwing shards of color across its cavern lair. Vain and dazzling, it traps intruders in a hypnotic storm of light before tearing them apart at leisure.
In play
- Extra Reaction The dragon gains 2 reactions at the start of each of their turns.
- Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 37
- Scintillating Aura (aura, evocation, incapacitation, primal, visual) 30 feet. A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura's emanation are dazzled. Each creature that ends its turn in the emanation must succeed at a DC 34 Will saving throw or be stunned 1 (or stunned 3 on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute.
Level 16
Perception +28 · Senses darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 60 feet · Languages Celestial, Common, Draconic, Terran, Undercommon · Skills Acrobatics +22, Athletics +33, Deception +29, Intimidation +29, Nature +27, Stealth +28, Survival +26
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +5 | +6 | +5 | +5 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +30 | +27 | +29 |
HP 275 · Immunities paralyzed, sleep · Weaknesses sonic 15
Speed 60 feet, burrow 40 feet, fly 140 feet
Actions
- Melee Jaws [Single Action] +33 (reach 20 ft, Magical), Damage 3d8+17 slashing plus 4d6 piercing
- Melee Claw [Single Action] +33 (reach 15 ft, Agile, Magical), Damage 3d8+17 slashing
- Melee Tail [Single Action] +31 (reach 25 ft, Magical), Damage 2d10+17 slashing