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The First Blade
The first weapon ever forged, ascended into martial divinity, fights inside a whirling halo of conjured blades that punishes anyone close.
uniqueAesirHeraldMonitor
The first weapon ever forged, ascended to a martial divinity, ringed by a whirling halo of conjured blades.
In play
- Disarm Vulnerability If the First Blade is disarmed, he takes 8d6 mental damage (DC 36 basic Will save, plus stunned 1 on a critical failure). He also can't Conjure Weapon for 1 round.
- Fortification Each time the First Blade is critically hit, he attempts a DC 17 flat check. On a success, it becomes a normal hit.
- Halo of Blades (aura, divine) 10 feet, 3d6 slashing damage (DC 33 basic Reflex save)
- Reactive Strike [Reaction]
Level 15
Perception +27 · Senses darkvision, battle sense (precise) 60 feet · Languages Chthonian, Common, Diabolic, Empyrean, Jotun, Protean · Skills Acrobatics +27, Athletics +31, Intimidation +31, Religion +27, Warfare Lore +27
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +4 | +6 | +4 | +6 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 37 | +29 | +23 | +27 |
HP 300 · Immunities bleed, death effects, fatigued · Resistances poison 15
Speed 25 feet; fly
Actions
- Melee Greatsword [Single Action] +31 (reach 10 ft, Magical, versatile P), Damage 2d12+16 slashing plus 1d6 persistent bleed plus 1d6 spirit
- Melee Fist [Single Action] +29 (reach 10 ft, Agile), Damage 3d6+16 bludgeoning
- Ranged Light hammer [Single Action] +29 (Agile, Magical, thrown 20 feet), Damage 2d6+16 bludgeoning plus 1d6 spirit