Somnalu
A gelatinous dream-aberration is sheathed in caustic slime that eats away at any metal or wooden weapon that dares to strike it.
Sheathed in caustic slime, the somnalu punishes anyone who strikes it, dissolving the very weapons raised against its hide.
In play
Corrosive Wounds The acid that coats the skin of Somnalu eats away at a weapon that Strikes it. As long as Digestive Secretions is active on Somnalu, whenever a creature hits Somnalu with a metal or wooden weapon, the creature must succeed at a DC 33 Reflex save or else the weapon takes 2d8 acid damage (after dealing damage to Somnalu as normal).
Level 15
Perception +29 · Senses greater darkvision, sleep scent (imprecise) 60 feet · Languages Aklo; (can't speak any language), telepathy 60 feet · Skills Arcana +27, Athletics +27, Dreamlands Lore +33, Occultism +30, Survival +25
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +6 | +6 | +8 | +8 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 37 | +25 | +25 | +29 |
HP 290 · Immunities acid · Resistances mental 10, poison 15 · Weaknesses cold 15
Speed 30 feet, burrow 25 feet, climb 25 feet
Actions
- Melee Claw [Single Action] +30 (reach 10 ft), Damage 3d12+17 slashing plus
- Melee Tail barbs [Single Action] +30 (reach 20 ft, Agile), Damage 3d8+17 piercing