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Warcat of Rull
AC 34
commonAnimal
Lvl 13Animal
- AC
- 34
- HP
- 233
- Perc
- +26
- Fort
- +24
- Ref
- +29
- Will
- +23
- STR
- +5
- DEX
- +9
- CON
- +6
- INT
- -4
- WIS
- +4
- CHA
- +3
Speed40 ft, climb 20 ft
Actions
- claw +29 3d10+16 slashing
- jaws +29 3d8+14 plus
- AC
- 34
- HP
- 233
- STR
- +5
- DEX
- +9
- CON
- +6
- INT
- -4
- WIS
- +4
- CHA
- +3
AC 34
Fort +24
Ref +29
Will +23
HP 233
Reactive Strike [Reaction]
Speed 40 feet, climb 20 feet
Melee
[Single Action]
claw +29 (Agile),
Damage 3d10+16 slashing
Melee
[Single Action]
jaws +29,
Damage 3d8+14 plus Grab
Piercing Fangs [Three Actions] Requirements The warcat has a creature grabbed; Effect The warcat clamps on to the creature's neck. The creature takes 3d12+10 piercing damage plus 1d4 persistent bleed damage (DC 33 basic Fortitude save).
Pounce [Single Action] The warcat of Rull Strides and makes a Strike at the end of that movement. If the warcat began this action hidden, it remains hidden until after the attack.
Rend [Single Action] claw