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Necrohulk Flailer
AC 32
uncommonMutantUndead
Lvl 13MutantUncommonUndead
- AC
- 32
- HP
- 295
- Perc
- +23
- Fort
- +23
- Ref
- +26
- Will
- +20
- STR
- +7
- DEX
- +8
- CON
- +5
- INT
- -4
- WIS
- +4
- CHA
- +0
Speed30 ft, climb 25 ft
Actions
- tentacle +27 3d8+13 bludgeoning plus reach 15 ft
- fist +26 3d12+13 bludgeoning reach 10 ft
- AC
- 32
- HP
- 295
- STR
- +7
- DEX
- +8
- CON
- +5
- INT
- -4
- WIS
- +4
- CHA
- +0
AC 32
Fort +23
Ref +26
Will +20
HP 295
(negative healing)
, regeneration 15 (deactivated by acid)
Immunities
death effects, disease, paralyzed, poison, unconscious
Alchemical Cartridge (alchemical) Critical hits rupture the necrohulk's alchemical cartridge. The first time the necrohulk takes a critical hit, it loses its regeneration. The second time it takes a critical hit, it takes 15 persistent acid damage that it can't heal unless the cartridge is stitched back into place.
Speed 30 feet, climb 25 feet
Melee
[Single Action]
tentacle +27 (Agile, reach 15 feet),
Damage 3d8+13 bludgeoning plus Grab
Melee
[Single Action]
fist +26 (reach 10 feet),
Damage 3d12+13 bludgeoning