Necrohulk Flailer
Land two critical hits on this stitched horror and its bolted-on cartridge ruptures, trading self-repair for acid burns it can't shake.
A necrohulk flailer is a stitched horror of grafted corpse-flesh and alchemical machinery, dragging victims close with lashing tentacles while its bolted-on cartridge keeps its torn body knitting itself back together.
It has negative healing and regeneration 15 (deactivated by acid).
In play
Alchemical Cartridge (alchemical) Critical hits rupture the necrohulk's alchemical cartridge. The first time the necrohulk takes a critical hit, it loses its regeneration. The second time it takes a critical hit, it takes 15 persistent acid damage that it can't heal unless the cartridge is stitched back into place.
Level 13
Perception +23 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +27, Athletics +26
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +8 | +5 | -4 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 32 | +23 | +26 | +20 |
HP 295 · Immunities death effects, disease, paralyzed, poison, unconscious · Weaknesses slashing 15
Speed 30 feet, climb 25 feet
Actions
- Melee Tentacle [Single Action] +27 (reach 15 ft, Agile), Damage 3d8+13 bludgeoning plus
- Melee Fist [Single Action] +26 (reach 10 ft), Damage 3d12+13 bludgeoning