Wight Commander
A wight commander marshals the restless dead with sword and draining claw, and blows a last horn in death to summon one more horde.
A wight commander marshals the restless dead, its longsword and rotting claws draining the life from the living. Even in destruction it summons one last horde to the field.
It has negative healing.
In play
Attack of Opportunity [Reaction]
Final Spite [Reaction] (auditory, divine, necromancy) Trigger The wight commander is reduced to 0 Hit Points; Effect The wight commander blows a battered war horn before being destroyed. The unnerving blast summons reinforcements, raising 1d4 corpses in a 200-foot emanation as wights.
Shield Block [Reaction]
Level 12
Perception +22 · Senses (+26 when rolling initiative) darkvision · Languages Common, Necril; _tongues_ · Skills Athletics +24, Intimidation +25, Warfare Lore +25
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +4 | +5 | +3 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 32 | +24 | +19 | +21 |
HP 220 · Immunities death effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Actions
- Melee Longsword [Single Action] +27 (Magical, versatile P), Damage 2d8+14 slashing
- Melee Claw [Single Action] +26 (Agile), Damage 2d8+14 slashing