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Monsters

Wight Commander

AC 32 (34 with shield raised)

rareUndeadWight
Lvl 12RareUndeadWight
AC
32
HP
220
Perc
+22
Fort
+24
Ref
+19
Will
+21
STR
+6
DEX
+3
CON
+4
INT
+5
WIS
+3
CHA
+3
Speed25 ft
Actions
  • longsword +27 2d8+14 slashing
  • claw +26 2d8+14 slashing
AC
32
HP
220
STR
+6
DEX
+3
CON
+4
INT
+5
WIS
+3
CHA
+3

AC 32 (34 with shield raised)

Fort +24

Ref +19

Will +21

HP 220

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Final Spite [Reaction] (auditory, divine, necromancy) Trigger The wight commander is reduced to 0 Hit Points; Effect The wight commander blows a battered war horn before being destroyed. The unnerving blast summons reinforcements, raising 1d4 corpses in a 200-foot emanation as wights.

Shield Block [Reaction]

Speed 25 feet

Melee

[Single Action]

longsword +27 (Magical, versatile P),

Damage 2d8+14 slashing plus drain life

Melee

[Single Action]

claw +26 (Agile),

Damage 2d8+14 slashing plus drain life