Tomb Giant
Masters of mausoleums and keepers of crypts, the dread creatures called tomb giants are anathema to all living beings, but especially so to other types of…
- AC
- 32
- HP
- 255
- Perc
- +25
- Fort
- +22
- Ref
- +19
- Will
- +25
- STR
- +7
- DEX
- +3
- CON
- +6
- INT
- +3
- WIS
- +7
- CHA
- +4
- scythe +27 2d10+13 slashing reach 10 ft
- claw +26 3d6+13 slashing reach 10 ft
- rock +24 3d8+13 bludgeoning 120 ft
- AC
- 32
- HP
- 255
- STR
- +7
- DEX
- +3
- CON
- +6
- INT
- +3
- WIS
- +7
- CHA
- +4
Masters of mausoleums and keepers of crypts, the dread creatures called tomb giants are anathema to all living beings, but especially so to other types of giants. Long ago, so the legends say, tomb giants sold their souls in exchange for unfathomable power over the undead.
AC 32
Fort +22
Ref +19
Will +25
HP 255
(void healing)
Immunities
death effects
Speed 30 feet
Melee
[Single Action]
scythe +27 (deadly d10, magical, reach 10 feet, trip),
Damage 2d10+13 slashing
Melee
[Single Action]
claw +26 (Agile, reach 10 feet, unarmed),
Damage 3d6+13 slashing plus dooming touch
Ranged
[Single Action]
rock +24 (Brutal, range increment 120 feet),
Damage 3d8+13 bludgeoning