Hellbound Honor Guard
A damned warrior bound to service past death presses dread into onlookers, and slaying it opens a fiery rift that claims nearby souls.
A hellbound honor guard is a damned warrior bound in service past death, its very presence pressing dread into the living. Slay it and Hell itself reaches up to reclaim what it is owed.
The honor guard is built of 4 segments.
In play
Frightful Presence (aura, divine, emotion, fear, mental) 30 feet, DC 29
Final Reward (divine, unholy) When the hellbound honor guard is reduced to 0 Hit Points, a fiery fissure forms beneath their feet and a host of screeching devils pours forth to drag their souls to Hell. All creatures within a 5-foot emanation take 3d8 fire and 3d8 spirit damage (DC 29 basic Reflex save), and all creatures within a 10-foot emanation must attempt a DC 29 Will save or be frightened 1 (frightened 2 on a critical failure).
Level 12
Perception +22 · Languages Common, Diabolic · Skills Acrobatics +20, Athletics +23, Hell Lore +21, Intimidation +22, Religion +21, Society +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +2 | +5 | +3 | +3 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +24 | +18 | +21 |
HP 210 · Resistances physical 5, fire 8, mental 5 · Weaknesses area damage 10, holy 10, splash damage 10
Speed 25 feet; troop movement
Abilities
- Frightful Presence (aura, divine, emotion, fear, mental) 30 feet, DC 29 Final Reward (divine, unholy) When the hellbound honor guard is reduced to 0 Hit Points, a fiery fissure forms beneath their feet and a host of screeching devils pours forth to drag their souls to Hell. All creatures within a 5-foot emanation take 3d8 fire and 3d8 spirit damage (DC 29 basic Reflex save), and all creatures within a 10-foot emanation must attempt a DC 29 Will save or be frightened 1 (frightened 2 on a critical failure).