Elemental Avalanche
A stubborn, ponderous mass of living rock and dirt resolves any grudge the simplest way it knows: raising spikes and burying the problem.
Stubborn and ponderous, elemental avalanches are massive beings of living rock and dirt. Once their ire is raised, they will take the shortest route to resolving the problem, usually by burying it in rock.
In play
Spike Stones (aura, earth, primal) 5 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d8 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the earth trait ignore all effects within the area.
Level 11
Perception +20 · Senses darkvision, tremorsense (imprecise) 90 feet · Languages Petran · Skills Athletics +24, Stealth +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | -1 | +8 | +0 | +3 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 32 | +26 | +17 | +21 |
HP 215 · Immunities bleed, paralyzed, poison, sleep
Speed 25 feet, burrow 25 feet; earth glide
Actions
- Melee Fist [Single Action] +24 (reach 20 ft), Damage 2d12+11 bludgeoning plus
- Ranged Rock [Single Action] +24 (range 80 ft, Brutal), Damage 2d12+7 bludgeoning