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Deadly Mantis
These gigantic mantids make their homes within prehistoric forests.
commonAnimal
Lvl 11Animal
- AC
- 31
- HP
- 220
- Perc
- +20
- Fort
- +24
- Ref
- +20
- Will
- +18
- STR
- +8
- DEX
- +3
- CON
- +5
- INT
- -5
- WIS
- +3
- CHA
- -2
Speed50 ft, climb 50 ft
Actions
- mandibles +25 2d12+14 piercing reach 10 ft
- leg +24 2d10+14 piercing plus reach 20 ft
- AC
- 31
- HP
- 220
- STR
- +8
- DEX
- +3
- CON
- +5
- INT
- -5
- WIS
- +3
- CHA
- -2
These gigantic mantids make their homes within prehistoric forests.
AC 31
Fort +24
Ref +20
Will +18
HP 220
Speed 50 feet, climb 50 feet
Melee
[Single Action]
mandibles +25 (reach 10 feet),
Damage 2d12+14 piercing
Melee
[Single Action]
leg +24 (Agile, reach 20 feet),
Damage 2d10+14 piercing plus Grab
Fling [Single Action] The deadly mantis flings a grabbed creature into the air, up to 30 feet overhead and up to 30 feet away from the mantis (the creature takes damage from the fall as normal). If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage with a DC 31 basic Reflex save.