Young Delight Dragon
A dragon that revels in joy and beauty draws onlookers into its charm, its aura turning nearby weapons into harmless, sound-effect toys.
Delight dragons revel in joy and beauty, drawing creatures into their orbit with charm and wonder even as their claws and tail keep would-be attackers at bay.
In play
The dragon has a +2 status bonus to all saves vs. divine magic.
Failure The creature's first damaging effect (such as a Strike) this round does half damage.
Critical Failure All the creature's damaging effects this turn do half damage.
Reactive Tail [Reaction] Trigger A creature within reach of the dragon's tail uses a manipulate a
Level 10
Perception +22 · Senses lifesense (imprecise) 30 feet, scent (imprecise) 60 feet, whimsysense (imprecise) 30 feet · Languages Common, Diabolic, Draconic, Empyrean · Skills Acrobatics +22, Athletics +19, Elysium Lore +20, Games Lore +20, Performance +22, Religion +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +6 | +4 | +3 | +5 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +18 | +21 | +19 |
HP 165 · Immunities fear, paralyzed, sleep · Weaknesses unholy 10 Play Scape (aura, divine) 15 feet. Delight dragon magic alters their surroundings, turning weapons into toys and spells into stage effects. All Strikes and other damaging effects used in the aura gain the nonlethal trait and are accompanied by magical sound effects. A creature entering or beginning their turn in the aura must attempt a DC 29 Will save.
Speed 40 feet, fly 120 feet
Actions
- Melee Jaws [Single Action] +22 (reach 10 ft, Holy, magical), Damage 2d10+8 piercing plus 1d8 spirit
- Melee Claw [Single Action] +22 (Agile, holy, magical), Damage 2d8+8 slashing plus 1d8 spirit
- Melee Tail [Single Action] +20 (reach 15 ft, Holy, magical), Damage 2d10+8 bludgeoning plus 1d8 spirit and