Elder Thing Researcher
An alien scholar dissects everything it encounters with cold curiosity, probing minds and rewriting memories before it needs to fight.
An elder thing researcher is one of the barrel-bodied, starfish-headed scholars of an alien civilization that flourished before humanity, endlessly cataloguing and dissecting the life it encounters with cold, methodical curiosity.
In play
No Breath The elder thing doesn't breathe and is immune to effects that require breathing (such as inhaled poison).
Occult Innate Spells DC 29, attack +21
- Cantrips (5th) Daze, Read Aura, Sigil, Telekinetic Hand, Telekinetic Projectile
- 3rd Hypercognition, Mind Reading
- 4th Phantom Pain, Rewrite Memory
- 5th Mind Probe, Slither, Summon Entity
Constrict [Single Action] 2d8+11 bludgeoning, DC 29
Level 10
Perception +21 · Senses darkvision · Languages Aklo, Common, Elder Thing, Mi-Go, Yithian · Skills Acrobatics +17, Arcana +21, Athletics +19, Crafting +21, Medicine +21, Occultism +23, Survival +19, Thievery +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +5 | +7 | +5 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +19 | +17 | +21 |
HP 218 · Immunities cold · Resistances fire 10
Speed 25 feet, fly 20 feet, swim 30 feet
Actions
- Melee Tentacle [Single Action] +20 (Agile), Damage 2d8+11 bludgeoning plus