Champion Automaton
An ancient war-forged automaton carries the soul of a dedicated soldier inside a body of metal and magic, deadlier than it ever was alive.
The artificers of Jistka crafted warrior automatons to fight on the front lines of their armies, and in this goal they succeeded admirably. Brutal, effective combatants, champion automatons contain the souls of the best of the Imperium's armies, its most dedicated soldiers and respected officers, all rendered deadlier than ever before in their bodies of metal and magic.
Level 10
Perception +18 · Senses darkvision · Languages Common; one other language the champion knew in life (usually Jistkan); telepathy 60 feet · Skills Athletics +22, Diplomacy +18, Intimidation +18, Warfare Lore +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +5 | +5 | +3 | +4 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +21 | +19 | +17 |
HP 170 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, void · Resistances physical 10 (except adamantine)
Speed 25 feet, climb 15 feet
Actions
- Melee Pincer [Single Action] +23 (Magical), Damage 2d12+12 piercing plus
- Ranged Energy beam [Single Action] +23 (range 60 ft, Fire, Magical), Damage 2d10+10 fire