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MonstersBeast

Hantu Denai

A false animal cry, backed by a bonus to sell the lie, draws travelers astray, and its shriek can scatter a group before claws ever connect.

uncommonBeastHantuIncorporealSpirit

A jungle-haunting spirit-beast that mimics the calls of the animals it hunts, the hantu denai lures travelers off the trail with familiar cries, then falls on them with claw and fang from the canopy.

In play

  • Sound Imitation A hantu denai that succeeds at a Deception check to Lie can mimic the sounds of any animal native to its environment. It adds a +4 circumstance bonus to this check.
  • Terrifying Cry [Two Actions] (Auditory, Emotion, Fear, Mental) The hantu denai unleashes a loud animal cry to scare off nearby creatures.

Its fangs Strike carries Grab.

Level 9

Perception +18 · Senses darkvision, scent (imprecise) 60 feet · Languages Common; (can't speak any language) · Skills Acrobatics +18, Deception +19, Nature +21, Stealth +20, Survival +21

STRDEXCONINTWISCHA
-5+5+2+0+6+4
ACFortRefWill
22+17+18+23

HP 125 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 8 (except force or _ghost touch_, double resistance vs. non-magical)

Speed fly 25 feet

Actions

  • Melee Claw [Single Action] +20 (Agile, Finesse, Magical), Damage 2d6+8 slashing
  • Melee Fangs [Single Action] +20 (Finesse, Magical), Damage 2d8+8 piercing plus