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MonstersElemental

Faydhaan

A powerful water genie prefers flattery and alliance over force, though the waters around it turn treacherous for anyone swimming close.

commonElementalGenieWater

The faydhaans of the Plane of Water are more powerful than the other genies dwelling on the elemental planes, but they prefer to forge alliances through diplomacy and flattery.

In play

Turbulent Seas (aura, water) 40 feet. Water in the aura that is also in the same body of water as the faydhaan is difficult terrain for Swimming creatures. Creatures with the water trait are immune.

Level 9

Perception +16 · Senses (18 to Sense Motive) darkvision, wavesense (imprecise) 60 feet · Languages Common, Muan, Petran, Pyric, Sussuran, Talican, Thalassic; _truespeech_ · Skills Athletics +19, Crafting +16, Deception +18, Diplomacy +20, Nature +18, Performance +20, Society +16, Stealth +18

STRDEXCONINTWISCHA
+4+5+2+1+3+5
ACFortRefWill
28+17+18+18

HP 145 · Resistances fire 10

Speed 25 feet, swim 40 feet

Actions

  • Melee Trident [Single Action] +20 (reach 10 ft, Magical), Damage 2d8+10 piercing
  • Melee Fist [Single Action] +20 (reach 10 ft, Agile, Magical, Nonlethal), Damage 1d4+10 bludgeoning
  • Ranged Trident [Single Action] +21 (Magical, thrown 20 feet), Damage 2d8+10 piercing