Eshmok
A venomous demon's every sting carries poison, and forcing calm on its wrath-infested soul wounds it as surely as a blade.
An eshmok is a venomous, wrath-infested fiend whose every sting carries unholy poison and whose soul recoils from any imposed peace. Forcing calm upon one is to wound it as surely as any blade.
The eshmok has a +1 status to all saves vs. magic.
In play
Harmony Vulnerability An eshmok's wrathful infestations defines them, and forcing peace upon them wrenches at their soul. If they fail a save against calm or a similar effect forcing them to be peaceful, an eshmok takes 4d6 mental damage.
Divine Innate Spells DC 28
- 3rd Fear
- 4th Translocate (at will)
- 5th Translocate, Wall of Thorns
Rituals DC 28
- 1st Demonic Pact
Level 9
Perception +18 · Senses darkvision · Languages Chthonian, Draconic, Empyrean; telepathy 100 feet · Skills Acrobatics +17, Athletics +19, Intimidation +20, Religion +18, Stealth +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +4 | +3 | +2 | +3 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +16 | +19 | +18 |
HP 200 · Resistances poison 10 · Weaknesses cold iron 10, holy 10
Speed 25 feet, fly 35 feet
Actions
- Melee Stinger [Single Action] +21 (Magical, Unholy), Damage 2d8+9 piercing plus 2d6 poison