Two-Headed Troll
After a particularly severe head injury, a troll might regrow two heads, with each taking on fragments of the old personality and its responsibilities over the…
- AC
- 24
- HP
- 190
- Perc
- +16
- Fort
- +19
- Ref
- +15
- Will
- +14
- STR
- +6
- DEX
- +1
- CON
- +6
- INT
- -2
- WIS
- +4
- CHA
- +3
- jaws +18 2d12+8 piercing reach 10 ft
- claw +18 2d8+8 slashing reach 10 ft
- club +18 2d6+8 bludgeoning reach 10 ft
- club +13 2d6+8 bludgeoning
- AC
- 24
- HP
- 190
- STR
- +6
- DEX
- +1
- CON
- +6
- INT
- -2
- WIS
- +4
- CHA
- +3
After a particularly severe head injury, a troll might regrow two heads, with each taking on fragments of the old personality and its responsibilities over the body. As separated parts of a whole, the heads find it difficult to agree on any but the most basic tasks.
AC 24
Fort +19
Ref +15
Will +14
HP 190
, regeneration 20 (deactivated by electricity or fire)
Head Regrowth A two-headed troll's regeneration can regrow a severed head. After regaining Hit Points from regeneration, the two-headed troll attempts a DC 10 flat check. On a success, a missing head is fully restored. If a two-headed troll loses their last remaining head, they die immediately.
Reactive Strike [Reaction]
Speed 30 feet