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Monsters

Two-Headed Troll

After a particularly severe head injury, a troll might regrow two heads, with each taking on fragments of the old personality and its responsibilities over the…

uncommonEarthGiantHumanoidTrollWood
Lvl 8EarthGiantHumanoidTrollUncommonWood
AC
24
HP
190
Perc
+16
Fort
+19
Ref
+15
Will
+14
STR
+6
DEX
+1
CON
+6
INT
-2
WIS
+4
CHA
+3
Speed30 ft
Actions
  • jaws +18 2d12+8 piercing reach 10 ft
  • claw +18 2d8+8 slashing reach 10 ft
  • club +18 2d6+8 bludgeoning reach 10 ft
  • club +13 2d6+8 bludgeoning
AC
24
HP
190
STR
+6
DEX
+1
CON
+6
INT
-2
WIS
+4
CHA
+3

After a particularly severe head injury, a troll might regrow two heads, with each taking on fragments of the old personality and its responsibilities over the body. As separated parts of a whole, the heads find it difficult to agree on any but the most basic tasks.

AC 24

Fort +19

Ref +15

Will +14

HP 190

, regeneration 20 (deactivated by electricity or fire)

Head Regrowth A two-headed troll's regeneration can regrow a severed head. After regaining Hit Points from regeneration, the two-headed troll attempts a DC 10 flat check. On a success, a missing head is fully restored. If a two-headed troll loses their last remaining head, they die immediately.

Reactive Strike [Reaction]

Speed 30 feet