Two-Headed Troll
A troll regrown with two bickering heads splits its old self between them, agreeing on little but violence.
After a particularly severe head injury, a troll might regrow two heads, with each taking on fragments of the old personality and its responsibilities over the body. As separated parts of a whole, the heads find it difficult to agree on any but the most basic tasks.
In play
The two-headed troll has regeneration 20 (deactivated by electricity or fire).
Head Regrowth A two-headed troll's regeneration can regrow a severed head. After regaining Hit Points from regeneration, the two-headed troll attempts a DC 10 flat check. On a success, a missing head is fully restored. If a two-headed troll loses their last remaining head, they die immediately.
Reactive Strike [Reaction]
Level 8
Perception +16 · Senses darkvision · Languages Jotun · Skills Athletics +18, Intimidation +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +1 | +6 | -2 | +4 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +19 | +15 | +14 |
HP 190 · Weaknesses electricity 10, fire 10
Speed 30 feet
Actions
- Melee Jaws [Single Action] +18 (reach 10 ft), Damage 2d12+8 piercing
- Melee Claw [Single Action] +18 (reach 10 ft, Agile), Damage 2d8+8 slashing
- Melee Club [Single Action] +18 (reach 10 ft), Damage 2d6+8 bludgeoning
- Ranged Club [Single Action] +13 (thrown 10 feet), Damage 2d6+8 bludgeoning