Creeping Evil
A formless mass of living darkness crawls toward the living, seizing them in cold pseudopods while gnawing at their innermost doubts.
A creeping evil is a slithering mass of darkness and doubt — a formless thing that crawls toward the living, seizes them in cold pseudopods, and gnaws at their minds even as it crushes their bodies.
In play
Slithering Strike [Two Actions] The creeping evil Strides twice, then makes a pseudopod Strike. The target is off-guard against this Strike unless it has seen a Slithering Strike before.
Stir Doubts (concentrate, emotion, fear, mental) [Two Actions] The creeping evil reaches psychically into a creature's innermost thoughts, taking hold of that creature's insecurities and bringing them to front of mind.
Level 8
Perception +11 · Senses motion sense 60 (precise) feet, no vision · Skills Athletics +20, Stealth +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +0 | +6 | -4 | +1 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +20 | +12 | +13 |
HP 185 · Immunities bleed, critical hits, mental, precision, unconscious, visual · Resistances physical 10 (except bludgeoning) · Weaknesses holy 10
Speed 20 feet, climb 20 feet
Actions
- Melee Pseudopod [Single Action] +20 (reach 10 ft), Damage 2d8+9 bludgeoning plus 2d6 void and