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Clockwork Sentry
AC 26
uncommonClockworkConstructMindless
Lvl 8ClockworkConstructMindlessUncommon
- AC
- 26
- HP
- 115
- Perc
- +16
- Fort
- +16
- Ref
- +13
- Will
- +16
- STR
- +6
- DEX
- +3
- CON
- +4
- INT
- -5
- WIS
- +4
- CHA
- -5
Speed25 ft
Actions
- pneumatic swing +20 2d10+10 bludgeoning plus reach 10 ft
- fist +20 2d6+10 bludgeoning plus reach 10 ft
- pulse blast +17 3d6 force plus 100 ft
- AC
- 26
- HP
- 115
- STR
- +6
- DEX
- +3
- CON
- +4
- INT
- -5
- WIS
- +4
- CHA
- -5
AC 26
Fort +16
Ref +13
Will +16
HP 115
Immunities
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal, paralyzed, poison, sickened, unconscious, vitality, void
Sudden Seize [Reaction] Trigger A creature within a clockwork sentry's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a space during a move action it's using; Effect The clockwork sentry makes an Athletics check to Grapple the triggering creature.
Speed 25 feet
Melee
[Single Action]
pneumatic swing +20 (Magical, reach 10 feet),
Damage 2d10+10 bludgeoning plus Knockdown