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Monsters

Clockwork Sentry

AC 26

uncommonClockworkConstructMindless
Lvl 8ClockworkConstructMindlessUncommon
AC
26
HP
115
Perc
+16
Fort
+16
Ref
+13
Will
+16
STR
+6
DEX
+3
CON
+4
INT
-5
WIS
+4
CHA
-5
Speed25 ft
Actions
  • pneumatic swing +20 2d10+10 bludgeoning plus reach 10 ft
  • fist +20 2d6+10 bludgeoning plus reach 10 ft
  • pulse blast +17 3d6 force plus 100 ft
AC
26
HP
115
STR
+6
DEX
+3
CON
+4
INT
-5
WIS
+4
CHA
-5

AC 26

Fort +16

Ref +13

Will +16

HP 115

Immunities

bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal, paralyzed, poison, sickened, unconscious, vitality, void

Sudden Seize [Reaction] Trigger A creature within a clockwork sentry's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a space during a move action it's using; Effect The clockwork sentry makes an Athletics check to Grapple the triggering creature.

Speed 25 feet

Melee

[Single Action]

pneumatic swing +20 (Magical, reach 10 feet),

Damage 2d10+10 bludgeoning plus Knockdown