Firehoof Minotaur
A minotaur with fire smoldering in its veins breathes a choking cloud of smoke, and a deep enough wound sets its own blood ablaze.
A minotaur with fire smoldering in its veins, smoke curling from its nostrils and embers glowing along its great axe. Wound it deeply and its very blood erupts in flame.
In play
Fiery Blood [Reaction] Trigger A creature scores a critical hit on the firehoof minotaur; Effect The firehoof minotaur's splashes its fire-infused blood onto the creature and deals 2d6 fire damage (DC 22 basic Reflex save).
Belch Smoke [Two Actions] (Fire) The firehoof minotaur takes a huge breath, then belches a cloud of smoke, filling a 40-foot cone.
Level 7
Perception +16 · Senses darkvision, smoke vision · Languages Common, Jotun, Pyric · Skills Athletics +17, Intimidation +14, Stealth +14, Survival +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +1 | +4 | +0 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +17 | +12 | +14 |
HP 140 · Resistances fire 10 · Weaknesses cold 10
Speed 25 feet
Actions
- Melee Greataxe [Single Action] +18 (reach 10 ft, Magical, sweep), Damage 1d12+6 slashing plus 2d6 fire
- Melee Horn [Single Action] +17, Damage 2d8+10 piercing