Wolf Pack
A troop of wolves that would rather avoid a fight harries a single foe as one, biting deep and working together to drag it off its feet.
Though wolf packs can be a menace to farming communities that rely on livestock, they prefer not to go after humanoids or other dangerous foes. However, hungry packs don't have the luxury of being cautious.
In play
Harry Prey [Two Actions] The wolf pack focuses all their efforts on biting a single adjacent foe, who takes 4d6+8 piercing damage (DC 21 basic Reflex save). If the creature fails this saving throw, the wolf pack can immediately attempt an Athletics check to Trip the creature.
Pack Hunt [Single Action to Three Actions] The wolves work together to fell their opponents.
Level 6
Perception +17 · Senses low-light vision, scent (imprecise) 30 feet · Skills Acrobatics +15, Athletics +15, Stealth +13, Survival +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +3 | -4 | +4 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +14 | +17 | +11 |
HP 90 · Weaknesses area damage 5, splash damage 5
Speed 35 feet; troop movement
Abilities
- Harry Prey [Two Actions] The wolf pack focuses all their efforts on biting a single adjacent foe, who takes 4d6+8 piercing damage (DC 21 basic Reflex save). If the creature fails this saving throw, the wolf pack can immediately attempt an Athletics check to Trip the creature.