Sand Sentry
This creature of pure sand moves with an eerie grace, shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form.
- AC
- 24
- HP
- 90
- Perc
- +14
- Fort
- +16
- Ref
- +12
- Will
- +14
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- +0
- WIS
- +2
- CHA
- +1
- fist +17 2d8+8 bludgeoning
- AC
- 24
- HP
- 90
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- +0
- WIS
- +2
- CHA
- +1
This creature of pure sand moves with an eerie grace, shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form. The sand sentry is often called upon by spellcasters to stand guard over an area of great importance; these elementals are patient participants in such roles, making them well suited for long-term service.
AC 24
Fort +16
Ref +12
Will +14
HP 90
Immunities
bleed, paralyzed, poison, sleep
Glass Armor When the sand sentry takes electricity or fire damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage.