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Monsters

Sand Sentry

This creature of pure sand moves with an eerie grace, shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form.

commonEarthElemental
Lvl 6EarthElemental
AC
24
HP
90
Perc
+14
Fort
+16
Ref
+12
Will
+14
STR
+5
DEX
+2
CON
+4
INT
+0
WIS
+2
CHA
+1
Speed25 ft, burrow 50 ft
Actions
  • fist +17 2d8+8 bludgeoning
AC
24
HP
90
STR
+5
DEX
+2
CON
+4
INT
+0
WIS
+2
CHA
+1

This creature of pure sand moves with an eerie grace, shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form. The sand sentry is often called upon by spellcasters to stand guard over an area of great importance; these elementals are patient participants in such roles, making them well suited for long-term service.

AC 24

Fort +16

Ref +12

Will +14

HP 90

Immunities

bleed, paralyzed, poison, sleep

Glass Armor When the sand sentry takes electricity or fire damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage.