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MonstersElemental

Sand Sentry

A patient elemental of shifting sand stands eternal watch, its outer layer fusing into glass armor the instant fire or lightning strikes it.

commonEarthElemental

This creature of pure sand moves with an eerie grace, shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form. The sand sentry is often called upon by spellcasters to stand guard over an area of great importance; these elementals are patient participants in such roles, making them well suited for long-term service.

In play

Glass Armor When the sand sentry takes electricity or fire damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage.

Level 6

Perception +14 · Senses darkvision, tremorsense (imprecise) 60 feet · Languages Petran · Skills Acrobatics +14, Stealth +14

STRDEXCONINTWISCHA
+5+2+4+0+2+1
ACFortRefWill
24+16+12+14

HP 90 · Immunities bleed, paralyzed, poison, sleep

Speed 25 feet, burrow 50 feet; earth glide

Actions

  • Melee Fist [Single Action] +17, Damage 2d8+8 bludgeoning