Harpy
A feral bird-woman uses ancestral control of the wind to yank distant prey into range of her tearing jaws.
Harpies are amalgamations of human and bird, resembling feral humans with wings, talons, and sharp teeth. They use their ancestral control of the wind to lure prey or even directly pull in their next meal.
In play
Stench (aura, olfactory) 30 feet, DC 21
Hungry Winds [Two Actions] (Air, Concentrate, Primal) The harpy uses the wind to pull its prey closer. A target within 20 feet must succeed at a DC 21 Fortitude save or be pulled adjacent to the harpy, where they make a jaws Strike against the target.
Level 5
Perception +12 · Senses darkvision · Languages Common; wind's whispers · Skills Acrobatics +13, Deception +11, Intimidation +13, Performance +11, Stealth +11, Thievery +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +0 | -1 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +9 | +15 | +12 |
HP 75
Speed 20 feet, fly 60 feet
Actions
- Melee Jaws [Single Action] +15 (Finesse), Damage 2d8+4 piercing
- Melee Talon [Single Action] +15 (Agile, Finesse), Damage 2d6+4 slashing