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Monsters

Creeping Clot

AC 12

uncommonAmphibiousMindlessOoze
Lvl 5AmphibiousMindlessOozeUncommon
AC
12
HP
150
Perc
+7
Fort
+15
Ref
+4
Will
+7
STR
+6
DEX
-5
CON
+5
INT
-5
WIS
+0
CHA
-5
Speed20 ft, swim 30 ft, climb 15 ft
Actions
  • pseudopod +15 2d8+7 bludgeoning plus
  • tendril +15 2d8+2 piercing reach 10 ft
AC
12
HP
150
STR
+6
DEX
-5
CON
+5
INT
-5
WIS
+0
CHA
-5

AC 12

Fort +15

Ref +4

Will +7

HP 150

Immunities

acid, bleed, bludgeoning, critical hits, mental, precision, unconscious, visual

Clot Armor (primal) Requirement The creeping clot is not immersed in liquid; Effect The creeping clot remains motionless for 1 minute, causing its outer mass to form a thick shell of clotted plasm. Its Armor Class increases to 22 and it becomes slowed 1. Though the creeping clot remains immune to the additional damage from a critical hit, its clot armor is destroyed automatically upon taking a critical hit, taking 50 damage from a single Strike, or as soon as it is immersed in liquid.

Speed 20 feet, climb 15 feet, swim 30 feet

Melee

[Single Action]

pseudopod +15,

Damage 2d8+7 bludgeoning plus Grab