Phantom Knight
A knight who died for a cause fights on as a strong-willed spectre, formidable despite its incorporeal form yet undone by death itself.
Cavaliers and knights who died for their cause make for particularly strong-willed phantoms. Though their motives vary, these phantoms often seek to continue their lifelong missions even in their purgatorial states, and their strong forces of will make them formidable fighters in spite of their incorporeality.
In play
The phantom knight takes a –1 status penalty to all saves vs. death effects.
Susceptible to Death Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death.
Level 4
Perception +13 · Senses darkvision · Languages Common · Skills Intimidation +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +4 | +0 | +0 | +5 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +8 | +12 | +13 |
HP 45 · Immunities bleed, disease, paralyzed, poison, precision · Resistances all damage 3 (except force, _ghost touch_, or spirit, double resistance vs. non-magical)
Speed fly 25 feet
Actions
- Melee Phantom sword [Single Action] +14 (Finesse, Magical, versatile P), Damage 1d8+7 slashing
- Ranged Phantom bow [Single Action] +14 (range 120 ft, deadly d10, Magical, volley 30 feet), Damage 1d8+5 piercing