Caligni Hunter
A shadow-dwelling raider strikes alone or in small packs, then detonates in a burst of spirit energy the instant it dies.
Although caligni hunters are often pressed into leading their skulker kin, most hunters prefer to wander the Darklands or raid the surface free from those responsibilities. Their preferred assaults are usually done by solo caligni hunters or in small groups of two or three.
In play
Final Fate (occult, spirit) When the hunter dies, their soul leaves their body in an explosion of spiritual energy. All creatures in a 20-foot burst take 5d6 spirit damage (DC 19 basic Will save). The hunter's possessions are left in a pile where they died.
Level 4
Perception +10 · Senses greater darkvision, light blindness · Languages Caligni, Sakvroth · Skills Acrobatics +13, Athletics +8, Stealth +13, Thievery +11, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +5 | +2 | -1 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +10 | +13 | +8 |
HP 60
Speed 25 feet
Actions
- Melee Shortsword [Single Action] +13 (Agile, Finesse, versatile S), Damage 1d6+7 piercing