Gnoll Cultist
A hyena-headed zealot weaves dark prayers between falchion sweeps, hitting hardest when its pack surrounds prey on every side.
A hyena-headed zealot who fights shoulder to shoulder with the pack, the gnoll cultist channels dark prayers between sweeps of its falchion, deadliest when its kin hem the prey in on every side.
In play
Divine Prepared Spells DC 22, spell attack +10
- Cantrips (2nd) Daze, Detect Magic, Light, Read Aura, Sigil
- 1st Command, Fear, Magic Weapon
- 2nd Darkness, Harm (x4), Spiritual Weapon
Pack Attack A gnoll cultist deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll cultist's allies.
Rugged Travel A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.
Level 3
Perception +8 · Senses darkvision · Languages Abyssal, Common, Gnoll · Skills Intimidation +7, Medicine +7, Religion +10, Stealth +7, Survival +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +2 | +0 | +0 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +8 | +6 | +10 |
HP 45
Speed 25 feet
Actions
- Melee Falchion [Single Action] +10 (Forceful, Sweep), Damage 1d10+3 slashing
- Melee Jaws [Single Action] +10 (Agile), Damage 1d6+3 piercing