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Bloodseeker Swarm
Standard swings barely scratch this swarm; only area or splash damage stops the draining and bleeding it causes.
uncommonAnimalSwarm
A droning cloud of blood-gorged vermin, the bloodseeker swarm boils through the air and settles over anything warm, draining it dry with a thousand tiny bites. There is nothing to fight—only the cloud, and the slow weakening of everyone caught inside it.
Level 3
Perception +8 · Senses darkvision, scent (imprecise) 60 feet · Skills Acrobatics +12, Stealth +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -3 | +5 | +1 | -5 | +1 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +6 | +12 | +6 |
HP 36 · Immunities precision, swarm mind · Resistances bludgeoning 3, piercing 5, slashing 5 · Weaknesses area damage 6, splash damage 3
Speed 10 feet, fly 30 feet
Abilities
- Blood Draining Bites [Single Action] Each creature in the swarm's space takes 1d6 piercing damage plus 1d6 persistent bleed damage and is drained 1. A successful DC 20 Reflex save reduces the piercing damage by half and negates the bleed damage and drained condition.