Ratajin Mastermind
A scheming rat-kin tactician reads a fight a step ahead, turning any attack made while it's caught off guard back on the attacker.
A scheming rat-kin tactician who would rather outthink a foe than overpower one, the ratajin mastermind reads a fight a step ahead and punishes anyone who thinks they've caught it off guard.
Outsmart [Reaction] Trigger A creature attacks while the ratajin mastermind is flat-footed; Effect Due to planning, the ratajin mastermind can react quickly to poor situations. The ratajin mastermind isn't treated as flat-footed to the attack, and the triggering creature is flat-footed to the next attack made before the end of the ratajin mastermind's next turn.
Level 2
Perception +7 · Senses low-light vision · Languages Common, Ratajin, Vudrani · Skills Acrobatics +7, Arcana +7, Crafting +7, Deception +8, Diplomacy +6, Occultism +7, Society +9, Stealth +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +3 | +0 | +3 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +6 | +11 | +7 |
HP 30
Speed 25 feet
Actions
- Melee Rapier [Single Action] +11 (deadly d8, Disarm, Finesse), Damage 1d6+4 piercing
- Ranged Shortbow [Single Action] +11 (range 60 ft, deadly d10, reload 0), Damage 1d6+3 piercing A