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Giant Orchid Mantis
Anyone caught flat-footed in the first round has lost ground to this camouflaged predator, whose barbed limbs pin their prey.
commonAnimal
A flower-shaped killer the size of a wolf, the giant orchid mantis sits motionless among petals until prey wanders close, then unfolds in a blur of barbed limbs.
In play
Barbed Limbs [Two Actions] The giant orchid mantis makes two leg Strikes. If it hits the same creature with both attacks, that creature is grabbed until the end of the mantis's next turn.
Sudden Strike In the first round of combat, creatures that haven't acted are off-guard to the orchid mantis.
Level 2
Perception +6 · Senses low-light vision · Skills Acrobatics +8, Athletics +7, Stealth +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +3 | -5 | +2 | -4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +9 | +10 | +6 |
HP 30
Speed 40 feet, climb 20 feet, fly 20 feet
Actions
- Melee Mandibles [Single Action] +11 (Finesse), Damage 1d10+3 piercing
- Melee Leg [Single Action] +11 (Agile, Finesse), Damage 1d8+3 piercing