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Giant Orchid Mantis
AC 18
commonAnimal
Lvl 2Animal
- AC
- 18
- HP
- 30
- Perc
- +6
- Fort
- +9
- Ref
- +10
- Will
- +6
- STR
- +3
- DEX
- +4
- CON
- +3
- INT
- -5
- WIS
- +2
- CHA
- -4
Speed40 ft, fly 20 ft, climb 20 ft
Actions
- mandibles +11 1d10+3 piercing
- leg +11 1d8+3 piercing
- AC
- 18
- HP
- 30
- STR
- +3
- DEX
- +4
- CON
- +3
- INT
- -5
- WIS
- +2
- CHA
- -4
AC 18
Fort +9
Ref +10
Will +6
HP 30
Speed 40 feet, climb 20 feet, fly 20 feet
Melee
[Single Action]
mandibles +11 (Finesse),
Damage 1d10+3 piercing
Melee
[Single Action]
leg +11 (Agile, Finesse),
Damage 1d8+3 piercing
Barbed Limbs [Two Actions] The giant orchid mantis makes two leg Strikes. If it hits the same creature with both attacks, that creature is grabbed until the end of the mantis's next turn.
Sudden Strike In the first round of combat, creatures that haven't acted are off-guard to the orchid mantis.