Wyrwood Sneak
Wyrwood sneaks specialize in moving unseen behind enemy lines, performing reconnaissance and quietly eliminating threats.
- AC
- 16
- HP
- 15
- Perc
- +6
- Fort
- +3
- Ref
- +9
- Will
- +8
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +1
- CHA
- +2
- shortsword +9 1d6 piercing
- AC
- 16
- HP
- 15
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +1
- CHA
- +2
Wyrwood sneaks specialize in moving unseen behind enemy lines, performing reconnaissance and quietly eliminating threats.
AC 16 (17 with buckler raised)
Fort +3
Ref +9
Will +8
HP 15
Immunities
bleed
Living Machine Though their body is an organic construct, a wyrwood is a living creature. They're not immediately destroyed when reduced to 0 HP, but rather fall unconscious and eventually die. They don't need to eat or drink. They can be targeted by effects that target living creatures or that target constructs.
No Breath A wyrwood doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
Speed 20 feet
Melee
[Single Action]
shortsword +9 (Agile, finesse, versatile S),
Damage 1d6 piercing