Suli Dune Dancer
Because their genie forebears travel all across the Universe, sulis (scions of mortals and jann, who are composed of all six elements) are by and large the…
- AC
- 15
- HP
- 16
- Perc
- +5
- Fort
- +3
- Ref
- +5
- Will
- +5
- STR
- +2
- DEX
- +2
- CON
- +0
- INT
- +1
- WIS
- +0
- CHA
- +4
- scimitar +7 1d6+2 slashing
- AC
- 15
- HP
- 16
- STR
- +2
- DEX
- +2
- CON
- +0
- INT
- +1
- WIS
- +0
- CHA
- +4
Because their genie forebears travel all across the Universe, sulis (scions of mortals and jann, who are composed of all six elements) are by and large the most common geniekin on that plane. They're often artisans and peace brokers, compelled to try and bring harmony and balance in a world wrought with discord.
AC 15
Fort +3
Ref +5
Will +5
HP 16
Elemental Bulwark [Reaction] Trigger An enemy is about to damage the dune dancer with cold, electricity, or fire, or with a spell that has the air, earth, fire, or water trait; Effect The dune dancer gain resistance 2 against the triggering damage.
Speed 25 feet
Melee
[Single Action]
scimitar +7 (Forceful, Sweep),
Damage 1d6+2 slashing