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Monsters

Magnetic Gecko

Metal objects seem to gravitate to this otherwise innocuous gecko. Its fondness for refined metals often leads the reptile to settle close to large settlements.

commonAnimal
Lvl 1Animal
AC
15
HP
20
Perc
+10
Fort
+10
Ref
+7
Will
+4
STR
+2
DEX
+3
CON
+4
INT
-4
WIS
+2
CHA
-1
Speed30 ft, climb 30 ft
Actions
  • jaws +7 1d6+2 piercing
  • tongue +7 2d4 electricity reach 10 ft
AC
15
HP
20
STR
+2
DEX
+3
CON
+4
INT
-4
WIS
+2
CHA
-1

Metal objects seem to gravitate to this otherwise innocuous gecko. Its fondness for refined metals often leads the reptile to settle close to large settlements.

Greater Electrolocation A magnetic gecko can sense minute electrical charges in living creatures, which it can use as a precise sense at a range of 20 feet. This distance increases to 100 feet against any creature that has used an electricity effect within the last minute.

Uncanny Climber A magnetic gecko's feet allow it to climb virtually any surface, no matter how slick or sheer. If a gecko attempts an Athletics check to Climb and critically fails, it gets a failure instead.

AC 15

Fort +10

Ref +7

Will +4

HP 20

Immunities

electricity

Speed 30 feet, climb 30 feet