Fetchling Scout
Fetchling scouts patrol the outskirts of their communities, looking for any possible threats.
- AC
- 16
- HP
- 20
- Perc
- +5
- Fort
- +5
- Ref
- +9
- Will
- +5
- STR
- +1
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +0
- CHA
- +2
- dagger +9 1d4+1 piercing
- dagger +9 1d4+1 piercing
- AC
- 16
- HP
- 20
- STR
- +1
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +0
- CHA
- +2
Fetchling scouts patrol the outskirts of their communities, looking for any possible threats.
AC 16
Fort +5
Ref +9
Will +5
HP 20
Shadow Blending When the fetchling scout is concealed as a result of dim light, the flat check to target them has a DC of 7, not 5.
Speed 25 feet
Melee
[Single Action]
dagger +9 (Agile, finesse, versatile S),
Damage 1d4+1 piercing
Ranged
[Single Action]
dagger +9 (Agile, finesse, thrown 10 feet, versatile S),
Damage 1d4+1 piercing
Occult Innate Spells DC 15
- 1st
Shadow Stride [Single Action] (Illusion, occult, shadow) Requirements The fetchling is in dim light; Effect The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride.