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Monsters

Fetchling Scout

Fetchling scouts patrol the outskirts of their communities, looking for any possible threats.

commonFetchlingHumanoidShadow
Lvl 1FetchlingHumanoidShadow
AC
16
HP
20
Perc
+5
Fort
+5
Ref
+9
Will
+5
STR
+1
DEX
+4
CON
+2
INT
+0
WIS
+0
CHA
+2
Speed25 ft
Actions
  • dagger +9 1d4+1 piercing
  • dagger +9 1d4+1 piercing
AC
16
HP
20
STR
+1
DEX
+4
CON
+2
INT
+0
WIS
+0
CHA
+2

Fetchling scouts patrol the outskirts of their communities, looking for any possible threats.

AC 16

Fort +5

Ref +9

Will +5

HP 20

Shadow Blending When the fetchling scout is concealed as a result of dim light, the flat check to target them has a DC of 7, not 5.

Speed 25 feet

Melee

[Single Action]

dagger +9 (Agile, finesse, versatile S),

Damage 1d4+1 piercing

Ranged

[Single Action]

dagger +9 (Agile, finesse, thrown 10 feet, versatile S),

Damage 1d4+1 piercing

Occult Innate Spells DC 15

  • 1st

Shadow Stride [Single Action] (Illusion, occult, shadow) Requirements The fetchling is in dim light; Effect The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride.