Kickback Spring
Bolted to a wall or fortification, this device blasts compressed air that shoves attackers back and buys defenders a moment to regroup.
A smaller version of the kickback spring was first deployed as a deterrent to keep crops safe from nuisance foragers like Moose. These larger versions often line walls or other defensive points, providing a final layer of protection before a large creature would breach such areas. The kickback spring fires a compressed disk of rapidly expanding air at creatures, attempting to push them back and provide defenders a moment to regroup.
Aim 2 25 feet, minimum distance 50 feet
Load 2 (Manipulate) 2 times, requires a successful DC 22 Athletics check
Launch 1 (Air, Attack, Manipulate, range increment 60 feet) 6d8 bludgeoning, 15-foot cone, DC 22 Reflex. A creature that fails its Reflex save is pushed 25 feet away from the kickback spring as air rapidly vents from the device. On a critical failure, a creature falls Prone after being pushed back.
| Stat | Value |
|---|---|
| Level | 7 |
| Price | 700 gp |
| Bulk | — |
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