Moose
Moose are a large, solitary type of deer. They're majestic, territorial, and extremely grumpy—traits that make them dangerous to unwary travelers and would-be…
- AC
- 18
- HP
- 50
- Perc
- +9
- Fort
- +11
- Ref
- +10
- Will
- +5
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- -4
- WIS
- +0
- CHA
- +1
- antler +12 1d10+7 piercing
- hoof +12 1d8+7 bludgeoning
- AC
- 18
- HP
- 50
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- -4
- WIS
- +0
- CHA
- +1
Moose are a large, solitary type of deer. They're majestic, territorial, and extremely grumpy—traits that make them dangerous to unwary travelers and would-be predators alike.
AC 18
Fort +11
Ref +10
Will +5
HP 50
Cold Adaptation The moose treats environmental cold effects as if they were one step less severe.
Speed 30 feet
Melee
[Single Action]
antler +12,
Damage 1d10+7 piercing
Melee
[Single Action]
hoof +12,
Damage 1d8+7 bludgeoning
Kick Back [Single Action] The moose bucks and kicks back with both hind hooves, making a hoof Strike with a –2 circumstance penalty to the attack roll. If it hits, it deals an extra 1d8 bludgeoning damage. This counts as two attacks when calculating the moose's multiple attack penalty.