Moose
A grumpy, territorial moose gores unwary travelers and can buck backward with both hooves for a brutal follow-up kick.
Moose are a large, solitary type of deer. They're majestic, territorial, and extremely grumpy—traits that make them dangerous to unwary travelers and would-be predators alike.
In play
Cold Adaptation The moose treats environmental cold effects as if they were one step less severe.
Kick Back [Single Action] The moose bucks and kicks back with both hind hooves, making a hoof Strike with a –2 circumstance penalty to the attack roll. If it hits, it deals an extra 1d8 bludgeoning damage. This counts as two attacks when calculating the moose's multiple attack penalty.
Level 3
Perception +9 · Senses low-light vision, scent (imprecise) 60 feet · Skills Athletics +12, Intimidation +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +4 | -4 | +0 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +11 | +10 | +5 |
HP 50
Speed 30 feet
Actions
- Melee Antler [Single Action] +12, Damage 1d10+7 piercing
- Melee Hoof [Single Action] +12, Damage 1d8+7 bludgeoning
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